Demo reel update.
I finally managed to render my shots.. presentably. I'm not a fan of fancy renderings in animation demo reels, or anything that can hide animation quality.. like camera movement, especially camera shakes, depth of field, motion blur, you name it.. even textures. Textures can make shapes read better, but dense, busy textures, can do quite the opposite. I like to see animation as raw and as clear as possible.
So.. that's what I'm trying to do here. The quality rendering, as opposed to Maya viewport, I think helped a lot tho'. Ground contacts and shapes read better, and the overall image is cleaner, clearer.. : > Now I don't even know why I was such a big fan of rendering Maya viewports anymore.
But the clarity that comes in a final render is something that worries me a bit.. when working in the Maya viewport I don't get to see the shapes and especially contacts between things as clearly as in a final render. So I'm playblasting, looks OK.. I hit render.. oops. I thought I was done with that animation.. now back to polish. Fix this and that, hit playblast, looks OKish.. I hit render.. oops! Back to fixing annoying, smallish things, again and again and again..
I've also re-timed my 30 FPS gamey shots, tweaked some details.. and now I finally have one 24 FPS reel instead of two reels. Amen.
I'm still tinkering.. I want to add a Kayla shot or something.